[Ahead of covering the Blizzard Invitational in Paris for us, N. Evan Van Zelfden was kind enough to stop off in Holland to check out the NLGD show, and so he caught ex-Spore designer Chaim Gingold talking about the surprisingly complex, loving thought processes behind building things in the game.] Shortly following the high profile release of EA's Spore Creature Creator, former lead designer Chaim Gingold gave a keynote titled âMagic Crayons: Spore and Beyondâ at the Dutch Festival of Games,